Step by step
01Pick the body and the first piece
At the top you choose the body, male or female. Chains settle physically on it, so the same chain falls differently on each body.
The “Library” has three tabs: “Chains” (15 link types, from cuban to herringbone), “Pendants” (initials, names, crosses, medallions, dog tags, the faceted diamond, the winged heart, the skull, the butterfly and more, 25 in all) and ready-made “Sets”. The search understands “cuban”, “cross” or “initial”. One click adds the piece.
A project holds up to 12 pieces. You see them in the “Your pieces” list, where you can hide, duplicate or delete them.
02Set up the chain
“Length” is in centimetres, like a real chain. “Standard lengths” gives you choker, princess, matinee and opera in one click. “Link width” is in millimetres.
In “Material” you pick from ten metals and finishes, and “Shine” sets how polished it is. “Iced · stones on the links” puts stones on every link; you choose their colour separately.
Two chains of close lengths touch. Keep 4 to 6 cm between them and they settle neatly one under the other.
03Hang the pendant
In “Hung on” you choose the chain the pendant hangs from, and “Position on the chain” slides it along. “Loose, on the chest” leaves it without a chain.
On the Name and Initial pendants you type the text in “Pendant text”. The 3D font has no diacritics, so write without them.
“Put an image on the front” prints a PNG on the face of a medallion. The “PNG logo” in the library does something else: it cuts out your logo’s outline and turns it into a 3D pendant; “Outline threshold” decides where the shape ends.
04Put the chains over clothes
In “Clothing” you choose what the chains rest on: skin, tee, shirt, hoodie or an open jacket. You can also bring your own garment with “Import the garment (YDD + YTD)”; the chains settle on its fabric.
In the game a chain doesn’t move with the clothes. That’s why you tick, in “Fit variants”, each type of garment you wear the chain with: every variant becomes a separate drawable in the add-on.
05Adjust by hand and export
If you want a piece a little higher or turned, open “Manual adjustment”: G moves, R rotates, S scales, the arrow keys nudge. “Back to body placement” undoes it all.
“Export budget” shows how many vertices each variant has. The studio lowers the detail by itself until it fits the game’s limit.
“Export for FiveM · component 7” builds the add-on collection. It costs 18 credits. Ctrl+Z and Ctrl+Shift+Z step through the history, and “Save” downloads the project with images and the imported garment.
Questions
Why do I export one variant per garment?
The game doesn’t move the chain with the clothes. A chain placed on skin sinks into a thick hoodie, and one placed on a hoodie floats over a tee.
The pendant text loses letters like ă, î, ș.
The pendants’ 3D font has no diacritics. Write the text without them.
Two chains touch or overlap.
Their lengths are too close. Keep 4 to 6 cm between them, or use “Manual adjustment” on one of them.
The export says I have too many vertices.
The studio lowers the detail by itself, but with many iced pieces that isn’t enough. Remove a piece, shorten a chain or switch off the stones on the links.
How much does it cost?
The project, the preview and saving are free. The export costs 18 credits.