01Pick the body and the ear
You pick the body, then, above the preview, the ear: “Left”, “Right” or “Both”. The earrings sit on the real ear of the freemode head, measured from the model.
Accessories · FiveM
Place earrings on the character’s ear, from small studs to hoops and chains, and export them ready for the game.
Pick the body and the ear, then an earring type or a set from the library. The five piercing buttons (Lobe, Upper lobe, Tragus, Helix, Flat) move the piece onto the ear’s real edge; the slider places it anywhere in between.
Adjust the size, post thickness, rotation, metal and stones. Charms are scaled for the ear, not the neck, so a cross won’t reach your shoulder.
Bring a head-worn drawable from your session (a berd mask, hair or any component covering the head), pick the component and export.
An addon collection for the chosen component (teef 7, accs 8, berd 1 or decl 10): a YDD with 4 LODs, a compressed YTD, install notes and the JSON source project.
You pick the body, then, above the preview, the ear: “Left”, “Right” or “Both”. The earrings sit on the real ear of the freemode head, measured from the model.
The “Library” has four tabs: “Types” (stud, hoop, huggie, drop, chain, cuff, climber, barbell, cone, chandelier, threader), “Links” for chain earrings, “Charms” and ready-made “Sets”. The search understands “hoop”, “huggie” or “cross”.
A project holds up to 6 earrings. With “Both”, each one shows on both ears. Loading a set replaces the pieces in the project.
“Piercing” has five positions: Lobe, Upper lobe, Tragus, Helix and Flat. Each one moves the earring onto the real edge of the ear. “Position on the ear” places it anywhere in between.
You set the size, the post thickness and the rotation, then the metal, polish and stones. Charms are scaled for the ear, so a hanging cross stays small.
An earring has to move with the head. For that, the studio takes its weights from a freemode garment worn on the head: a mask (berd), hair (hair) or any component that covers the head. In “Head rig” press “Import a head .ydd”.
Without a rig you can design and save, but not export. That’s on purpose: tied to the neck, the earring would stay put when the character turns their head. The file you bring stays only in your session.
In “Clothing component” you choose the slot: teef (7), accs (8), berd (1) or decl (10). Don’t put earrings on berd if your server uses masks on the same slot.
“Export for FiveM” builds an add-on collection with a YDD with four levels of detail and a compressed YTD. The export costs 16 credits. Ctrl+Z and Ctrl+Shift+Z step through the history.
The studio only has the torso rig, and from there the ear is 11 cm away. The earring would get the neck bone and stay put when the character turns their head. A head .ydd fixes that.
Any freemode garment worn on the head: a mask (berd), hair (hair) or another component that covers the head, for the same body.
Charms are scaled for the ear, not for the neck. Make it bigger with “Charm size”, within its limits.
The project and saving are free. The export costs 16 credits.