Jianu Studio

Clothing · FiveM

Embroidery

Turn a logo into an embroidered patch or a metal badge, with the relief maps ready for your texture.

  • PNG
  • WEBP
  • JPG

In short

  1. 01

    Upload a transparent PNG, a JPG or a WebP, or open a design from Badge Maker. Colours are detected automatically; a JPG’s white background isn’t stitched.

  2. 02

    Choose Embroidery or Metal pin. For each colour you can change the thread and role (satin, tatami, raised metal, enamel), and settings preview live.

  3. 03

    Check the flagged details, then download the PNG (optionally with normal and specular maps, in a ZIP) or put the result straight onto clothing in EUP Viewer.

What you get

A transparent 512, 1024 or 2048 px PNG; with maps, a ZIP with _n (DirectX normal) and _s (specular). History keeps the last four variants.

Step by step

01Choose what the image becomes

At the top you pick the “Result type”: “Embroidery” makes a sewn patch, with threads, satin and a border; “Metal pin” makes a pin with relief, metal and enamel. You start from the same image and can switch between them at any time.

02Upload the logo

Drag a PNG, JPG or WebP into the middle or press “Upload the image”. A transparent PNG comes out cleanest. On a JPG, the white background is detected and left unstitched.

A design made in Badge Maker lands here directly with “Continue in Embroidery”. “Name” becomes the name of the exported files.

03Tell each colour what it becomes

In “Number of colours” you leave “Auto” or pick between 2 and 12. The studio reduces the image to that many colours and lists them.

For embroidery, each colour gets a role: “Satin” for lines and letters, “Tatami fill” for large areas, or “Not stitched”. “Auto” picks between satin and tatami by itself, from the width of the area. For a pin, the roles are “Raised metal”, “Metal level with the plate”, “Enamel” or “Transparent”.

04Tune the stitching or the metal

For embroidery, start with “Real size”, in centimetres: it decides how thick the threads come out. Then you have the density, the tatami stitch length, the fill angle and the thread sheen. “Merrow border” adds the rolled edge of a real patch.

For a pin you pick the metal (gold, silver, bronze, black nickel), the “Finish” (polished, brushed, antique, matte), the bevel, the element relief and the plate dome. The round-arrow button brings back the base values.

05Check, then export

“Compare” puts the source and the result side by side; you drag the line in the middle. “Thread detail” zooms three times into the spot you click. “Production check” tells you what won’t stitch cleanly at the chosen size, for example lines under 1 mm.

“Keep this variant” puts the result in the “History”, so you can compare several. Under “Export” you pick the size (512, 1024 or 2048 px) and, if you want, “Normal map” and “Specular map”; then you get a ZIP. The download costs 12 credits.

Questions

Can I send the result to an embroidery machine?

No. The studio simulates the stitching so it looks good in game. The stitch count in the check is an estimate, not an embroidery file.

The check says I have lines under 1 mm.

At the chosen size, those lines are too thin to stitch. Raise the “Real size” or make the lines thicker in the source image.

The pin comes out flat.

No colour is set to “Raised metal”. Put the text or the outline on raised metal; the check tells you how many elements have relief.

How much does it cost?

Uploading, tuning and sending to EUP Viewer are free. Downloading the PNG or the ZIP with maps costs 12 credits.

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